Ray Reviews New Super Mario Bros. Wii
November 27th, 2009
My review of New Super Mario Bros. Wii is now available! It should be a fairly brisk read. Full Review
My review of New Super Mario Bros. Wii is now available! It should be a fairly brisk read. Full Review
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Anyone else notice the vast amounts of ways to get infinite lives? Even in video tutorials that are supposedly (Read: I haven’t played it yet) in the game itself. So much for having secrets to seek out after the main game.
That’s what the Star Coins are for.
I don’t know about you, but I’ve -never- sought out infinite 1-up tricks after the main game.
Even if I did, I’d prefer NSMB Wii’s way. I prefer a “how many can you find” search over the needle-in-a-hay-stack “there’s a single 1-up trick in here somewhere” kind.
My problem is the lack of hidden levels. Sure, there’s quite a bunch of secret exits, but they’re usually just short cuts. The game only has TWO secret stages. That’s so few that you’d almost wonder why they bothered putting any in at all.
Those two do happen to be my favorite stages in the game, though.
8-7 is tons of fun to play by yourself, but it immediately turns into a fight if played multiplayer.
While I never set out to get a ton of lives, somewhere in 1-something there was a koopa on a staircase and without really trying that hard I used him to reach 99 lives. Just like 3-1 over 20 years ago. Some things never change; and some things really never change.
Geez, it seemed like for every thing that Ray liked about the game, there was also something he didn’t like. By the end of the review, I was kinda surprised he gave it a 9.
I always feel the reviews are boring if I just continually lavish praise – especially on elements most anybody can agree deserves the praise. I tried to focus more on opinions I had that would be less likely found in other reviews.
Nice Review Ray! I agreed with most of your points, and found your few complaints to be legitimately warranted. Just one question, is that five gold stars, or five sparkling gold stars? There is a very subtle difference between the two. 😛
They’re sparkling. To be honest, I’m not quite sure what they all mean. Anyone care to fill me in?
As far as I know, they are:
1. Beat Bowser.
2. Collect every star coin in Worlds 1 through 8.
3. Finish every level, including all secret goals.
4. Collect every star coin including World 9.
5. Every dot on the world map is blue, including levels, cannons, and Toad houses.
If you complete any or all of these requirements without ever seeing the Super Guide block, your stars will sparkle. There’s also a rumor that getting all five stars without ever dying will give you platinum stars, but I’m not too sure on that one.
Thanks, MetaRidleyR27. I believe the platinum star rumor was debunked. I feel sorry for whoever deserved them.
Besides the design choices and the other points you brought up, was there anything specific that you would have loved to see in this game? Something that could be considered a great improvement to the series? I’m not trying to nitpick or anything, I’m just curious.
This is pretty out there, but I think there’s something to be had with a story in which Mario and Luigi are forced to team up with Wario and Waluigi for a 4-player game. Each one could have a slightly unique ability to them.
But seeing that Nintendo’s just going for classic style gameplay, doing some cooler 3D tricks would have been nice. Something just as simple as the zooming around the characters when they finish a level (much like Galaxy’s ‘you got a star’ finish).
Really, we just need some innovative new things never seen before. How about letting me ride on Birdo and shoot eggs, or what about brand new themed worlds? An entire level dedicated to mini-mario? Or maybe even playing as a Koopaling and attacking the Mushroom Palace?
The ideas are pretty endless to me. There’s just way too much potential, so I understand the difficulty of keeping it focused, but this title doesn’t feel like it’s really trying for this.
That’s the thing I hate about Nintendo. They always stick to the basics and very gradually improve. The worst part is, until now, their main franchises only had about 1 game per system. It takes FOREVER for a Nintendo series to evolve.
Well, at least Nintendo understands what works in a series and sticks with it, rather than burdening a game with undeveloped gimmicks and unnecessary characters. *cough*SonicTeam*cough*