Created by Igloo Games / Rated 9+ / 1 Player / iPhone + iPod Touch / 8.4 MB / $2.99
Review written by Tim Harding
Dizzy Bee may not have the nice 3D graphics that Super Monkey Ball does, but it really doesn’t need them either. The wonderfully stylish, ‘cute’ 2D graphics of Dizzy Bee will win over any gamer ever intrigued by Loco Roco or Patapon. While the tilt gameplay is a bit reminiscent of Super Monkey Ball, there are stark differences. Dizzy Bee is to free your fruit friends and lead them to the goal while avoiding the variety of cleverly designed enemies. While Monkey Ball’s goal is to steer clear of the perilous edges and reach the goal, Dizzy Bee forgoes the edges, adds fruit friends that need rescuing, flowers that need collecting, and enemies that need avoiding.
Beating all the levels of Dizzy Bee is not a difficult task. To move on, you need only save one fruit. However, the real challenge comes in trying to perfect each level. You can achieve bronze, silver, gold, or perfect rankings on each level based on 3 criteria. The game takes into account what percentage of the fruit you save, what percentage of the flowers you collect (some are stationary and some float around), and what percentage of the fruit were ‘chained together’ in their escape. It’s relatively easy to get all the flowers, slightly harder to save all the fruit, and sometimes near impossible to chain them all together. See, to chain the fruit together you need to save them all at the same time. Sometimes you’ve got a huge group of fruit to save from oncoming enemies, and the darn things won’t stuff themselves into the exit quick enough. That means it’s back to the drawing board with planning and precision instead of speed and sloppiness.
The game’s 50 levels should give you plenty to work on if you’re determined enough to try and perfect each one. Once you’re done though, there’s not much reason to come back (although I’m contemplating a second run through). I would love to see add-on level packs or a sequel because the gameplay never got old and the challenge really perfected the balance between frustration and reward. I could spend an hour on one level just trying to get a ‘perfect’, and I would immediately want to punish myself with the next challenge. Dizzy Bee is the kind of game that makes me believe that the iPhone platform truly can hold its own in the handheld market. The game is so perfect in so many ways, I wish there were a dozen ‘Dizzy Bee’s in the App Store. This is by far my favorite iPhone game and a STEAL at $2.99. If you own an iPod Touch or iPhone, you MUST get this game. Kudos to Igoo Games for such a compelling, complete package! |
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Version Reviewed: 1.4
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69 queries. 5.011 seconds