I'm a big fan of Sonic. I've pretty much played every Sonic game ever since it's initial release. We've had some ups and downs along the way - and I gave Sonic Adventure 1 and 2 more credit than most would. So with that in mind, I have to ask this when reviewing Shadow the Hedgehog: Why, Sega? I don't even really know where to start. This game is such a mess that it's unbelievable. It's amazing to me that so many people could work on a game like this together, not notice how much it sucks, and then want to release it on all three systems. |
Graphics: The explosions are neat looking - I guess. The scenery is pretty bland. In fact, imagine how cool shooting a giant warship would be. Imagine all the panels exploding off everytime you fire, on fire, the ship turns all charred and black, and erupts into a giant explosion. Pretty cool sounding, isn't it? Too bad the game doesn't do that. Instead, when you shoot a giant Warship, it blinks. The entire ship blinks. And then it just kind of falls apart and all of the debri falls through the ground like it doesn't exist. The only thing left as far as graphics go are the menu screens. These screens are all scratchy and "extreme" looking, because apparently you can't play a Sonic game and have fun unless it's all hip and gangsta' like. But they can't even seem to find a balance to the style of the game because you still run into characters like Charmy the bee and Tails the fox who talk in the most annoying voices and say things like, "Shadow, you're so cool" and "This is way too much fun!" |
Sound: Did I mention that they changed some of the characters voices? Yeah, now they're even worse. What happened, Knuckles? |
Guns: For instance, what would be better? A pistol or a bazooka? You'd think a bazooka would be cooler but it hardly does any damage and takes forever to fire. What results is that rapid firing a pistol kills enemies quicker than firing "powerful" bazooka blasts. Weapons also feel like paper, since holding a gattling gun four times your size seems to let you whiz it around in the air faster than a frickin' broomstick. Hmm, maybe using vehicles would be cooler? |
Story: But as far as the story goes, this game is made to branch off. Basically by completing certain missions during each level, you choose whether to be good or bad. And depending on what you chose to do, your ending is only 1 of 10 endings in the game. All of which are under 2 minutes long, all of which are mostly slight alterations of other endings (a different character will be next to you when you say the same line, for instance) and all of which come to different conclusions. Exactly how does choosing to be good or bad explain a completely different story about your past? The story involves this alien race called "The Black Arms" that fall from the sky and start destroying the Earth. Apparently the bad dude wants to get all the Chaos Emeralds (didn't see that one coming) so that he can activate the laser cannon from the floating space station called "The Ark" (which first appeared in SA2). Okay, exactly how do you plan on taking over a planet as your own by blowing it up so that it doesn't exist? So the President gets in on all of this, some army general with freaked out eyes gets involved, and Sonic friends and Robotnik (or the stupid nickname of Eggman, which seems to be official that I never got to vote on) are in on this whole mess. It's pretty much the bad aliens vs. the good humans. |
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So if you get to choose between good and evil, where does this put Dr. Robotnik? He's the bad guy, but he's also a human. So you can understand my frustration when sometimes doing the good thing is helping Robotnik and the bad thing is helping Robotnik. What results is some good endings have you fighting Robotnik because he's bad, but some bad endings having you fight Robotnik because he's good. (?!?!) Another large problem with the game is exactly what they advertise as being the neatest aspect: Going through a different story flow based on your own actions from previous levels. But because there's so many different ways of branching - often times you really get the feeling that they "had" to make a certain cutscene just to make some kind of sense as to why you're now in this new level. And often times - objectives you complete won't match up to the cutscene you see after it. Two examples on this one: 1. You help Robotnik, only to fight him as a boss immediately following. 2. You destroy the transport that the President's in so that the nation will be in termoil, yet he safely arrives at his destination in a perfectly intact plane. I have to let you in on a little bit of the final ending of the game, because it's so stupid. So .. spoiler alert: Sonic and friends become frozen in their place (in really ackward looking poses) from oderless/invisible toxic gas that paralyses. Then these little suction cup things move underneath the characters - while making sucking noises - as Sonic and friends scream while they can't move. WTF. At about that time, Shadow tries to stop Black Doom, but can't because Black Doom says, "Your blood is the same as mine - so I can control you." If you could control Shadow, then why the frick did you spend the entire time asking him to do things for you and letting him make his own choices? But five minutes later says, "Looks like you're now immune to my control," Which Shadow replies, "No one tells me what to do". WTF. |
Even more frustrating, is that even though you choose to be good or bad by pausing the game and selecting it (which the game fails to explain even that much) the game will randomly switch you over to the other side for no apparent reason other than "well you've been on the good side for so long in this level - you must want to go bad." This game has continuously branching paths. In fact, there was one level that started out with a fork in the road - going one way helped you complete the hero mission, and the other helped you complete the bad mission. But it never told me that - and I went running around in circles forever trying to figure out where to go, when the whole time I had simple gone the wrong way from the very start. Each level is a gigantic warzone - with aliens and humans both shooting at each other - with a million annoying obstacles in the way that don't even serve any purpose but to keep you from going fast. God forbid Shadow run fast. So yes, it's like a human versus alien war, but don't be deceived, because they aren't actually shooting at eachother at all. Eventually you start to notice that humans aren't actually shooting at anything (unless they're trying to hit the wall) while there isn't a single alien in sight. And are you ready for the most frustrating part in the entire game? Here it comes: No matter what - no matter how many good guys you've kept alive - no matter how loyal to one side you're being - you'll still get shot by anything and everyone. And when you accidentally shoot your "friend" who's already shooting at you, Sonic will say, "why are you shooting at our own guys?" What's even more frustrating is that just walking into your "teammates" causes you to get hurt. And you want to know what the icing on the cake is? Sometimes you have to advance by going through locked doors, and the only way to get the door to unlock is to kill the people guarding it - which are on your own team (?!?!) So I kill my own people who are guarding the door - it unlocks - and then Sonic says, "why are you shooting at our own guys?" It's at about this point I let go of the controller, held by hands up, and flipped off the TV. |
This game shows everything that's wrong with Sonic games. I have to pull a quote off the GameSpy review which pretty much said it perfectly: There's taking a traditional series in a new direction Eventually, when I finally beat the game completely, I put it back in its case where it will forever remain, and right before I put it in its alphabetical order on the shelf, I actually thought about throwing it in the trash can. How's that for a summary? Verdict: It sucks. |
5.2/10 |