Zelda games are notorious for being a single player game. "The Legend of Zelda: Four Swords Adventures" tries its best at blending the Zelda franchise with multiplayer abilities using a Gameboy link cable system. That's really the first problem. If you want to play it multiplayer, you'll need to find one to three other friends who have a Gameboy Advance like you do (if you do) and you'll all need a Gameboy Advance Link Cable to connect to the Gamecube. Using this system, you basically use your Gameboys as controllers. This really limits the amount of people who can actually play this game with you. #1: They have to have a GBA. #2: They have to have a link cable. #3: They have to have some kind of interest in Zelda games in general. |
Why not just use normal controllers? Nintendo set it up rather ingeniously. If you walk into a building on the screen, why should the rest of your friends have to walk in with you just to show what's inside? What happens instead is your friends can play as they please outside the building, while you look at your own Gameboy Advance screen which shows you inside the building. Going downstairs, inside caves, buildings, dungeons, or into the dark world puts you in your own GBA screen. Of course, if someone's down there with you, you'll seen them in your screen and they'll see you too. This all reminds me a lot of the Dreamcast controller's memory cards that had LCD screens, which also reminds how Dreamcast was just a little too ahead of its time... Using this system of GBA screens is both good and bad. The good is that it's really fun and individual, and you can't tell what your friends are getting while they're inside buildings, besides the sounds you hear coming from their GBA. The bad news is that, if you don't have a GBA SP, the lighting really sucks and it's often a struggle to aim your GBA with the lights correctly. It's just a tad bit annoying. Let's move on though; I've elaborated too much on this. |
Four Swords takes place after Minish Cap (for gba) and starts out by Zelda asking you to pull out the legendary Four Sword to strike down the sinister Wind Sorcerer Vaati. Taking the Four Sword splits Link into four seperate people, green, blue, red, and purple. If you're a normal Zelda fan, and you first start playing this game, I guarantee you're going to get irritated at the game real fast. It starts doing things against the rules of normal Zelda games. For instance: |
Playing this game isn't as much fun as single player. Multiplayer is certainly the way to go on this one. I played this game with Matt Rose, and he and I are both Zelda fans (him more than me). When we started, it was all about working together, but just in the way the game set things up, it really made us competitive against each other. Suddenly we found ourselves making sure we raced to treasure chests before the other, go separate ways in the hopes of collecting more than the other, and even picking up each other and tossing them into enemies that would suck out our Force Gems. (sigh.. those precious force gems...) I could quickly tell that I would have cried a lot if I would have been playing this game with my older brother when I was younger. |
Overall, this is a solid game. It's very good, but nothing overly spectacular. Single player mode isn't as much fun as doing it with a friend, but still just as worthwhile. If you've got a lot of friends, and a lot of Gameboys, go for it. A multi-player Zelda game has been pulled off amazingly well. |
8.5/10 |